Edition: 2026 / Official
Category: Combat Robot 500 g
Status: High-Risk Technical Sport Category
Governing documents: Robotics Championship Terms & Conditions (T&C) + Addendum 9.6
0.1 Scope
These regulations apply exclusively to the competition category “Combat Robot 500 g” as defined in T&C Article 1.2.7 and Addendum 9.6.
0.2 Hierarchy of Rules
If a conflict exists between this document and the Robotics Championship T&C, the following hierarchy applies:
T&C + Addendum 9.6 (highest priority)
These Combat Robot 500 g Regulations
Category briefings / referee announcements made before the match (lowest priority, but binding for that match)
0.3 Authority
The Head Referee and Organizers hold final authority over safety decisions, match stoppage, disqualifications, and category cancellation, per T&C Article 5, T&C Article 8, and Addendum 9.6.5.
1.1 High-Risk Technical Sport
Combat Robot 500 g is classified as a high-risk technical sport category involving kinetic weapons, high-current electrical systems, and battery/fire risk. (See Addendum 9.6.1)
1.2 Age Restriction – 18+
Participation is strictly limited to persons aged 18 years or older. (T&C Article 1.2.7; Addendum 9.6.2)
Minors are not permitted in Combat Robot areas (arena, pits, staging, homologation zone), regardless of spectator status, unless explicitly authorized by Organizers for controlled media/official reasons.
1.3 Team Structure
A team may consist of up to 5 members, per T&C 1.5 (unless restricted by event logistics).
For each match, only:
1 Operator (primary controller)
1 Assistant (optional)
may be allowed in the Combat Robot operational zone.
1.4 Legal Responsibility
By registering and competing, each team accepts full responsibility for robot safety and any incident caused by their robot, weapons, batteries, or equipment, per T&C Article 6, T&C Article 8, and Addendum 9.6.4.
2.1 Maximum Weight
Robot mass at the start of each match must be ≤ 500.0 g, including battery, weapon, fasteners, and any attached decorations.
2.2 Maximum Size (Static)
Robot must fit within a 150 mm × 150 mm square footprint at the start of the match.
Height is not restricted, but the robot must fit safely within the arena and pass safety inspection.
Controlled expansion after the start is allowed only if the robot remains a single unit (see 2.5).
2.3 Mobility Requirement
Robots must have controlled, observable mobility.
A robot that cannot demonstrate controlled translational movement may be counted out (KO/TKO rules).
2.4 Prohibited Robot Types
Flying (sustained powered flight) is prohibited.
Cluster bots / multibots (separating into multiple independently active pieces) are prohibited unless explicitly announced as allowed for this edition (default: not allowed).
2.5 Single Unit Rule
Robots must remain a single centralized unit during the match.
Detached fragments are allowed as battle damage. Intentionally deploying separate active units is prohibited.
3.1 Teleoperation Only
Robots must be remotely controlled. Full autonomy is prohibited.
3.2 Allowed Frequencies
Only 2.4 GHz radio control systems are permitted.
3.3 Failsafe Requirement (Mandatory)
All robots must have a failsafe such that on signal loss:
drive power is cut and
weapon power is cut or rendered safe
within 1 second.
3.4 No Homemade Radio Systems
Homemade radios, non-certified transmitters, or non-standard control systems are prohibited unless explicitly approved in writing before the event.
4.1 Allowed Battery Types
Permitted: LiPo, Li-ion, NiMH, and other sealed battery systems that do not spill liquids when damaged.
4.2 Battery Safety Requirements
Batteries must be mechanically secured.
Battery terminals must be protected against short-circuit.
Battery must be protected from direct weapon contact where reasonably possible (guards, covers).
4.3 Main Power Isolation (Mandatory)
Each robot must have a manual main power disconnect accessible from outside or accessible immediately upon opening the robot (e.g., removable link, switch).
Robot must be capable of being made fully safe within 60 seconds.
4.4 Indicator Light (Recommended / Optional by event)
A visible indicator that main power is connected is recommended and may be required by event briefing.
5.1 Allowed Weapons (Examples)
Spinning weapons (bars, discs, drums)
Flippers / lifters
Hammers / axes
Wedges / plows
Saws / cutters (subject to safety approval)
5.2 Prohibited Weapons and Tactics (Core)
The following are strictly prohibited:
A) Entanglement devices (forbidden – NHRL style)
nets, ropes, fishing line, tape, chains intended to entangle, cords, Velcro traps, adhesives used to trap opponents, or any device designed primarily to immobilize through entanglement.
B) Projectiles
Any weapon that fires or launches objects (bullets, darts, pellets, springs-as-projectile) is prohibited.
C) Liquids, powders, gasses, foams
Any liquid weapon
powders/sand/ball bearings
expanding foams
any substance that requires cleaning or risks inhalation/contamination.
D) Fire / heat / explosions
Flame weapons, pyrotechnics, explosives, and intentionally heated weapons are prohibited.
E) Electrical shock / tasers
Any electrical weapon intended to shock or disable electronics is prohibited.
F) RF jamming / interference
Any deliberate interference with opponent radio systems is prohibited.
5.3 Kinetic Energy Containment and Safety
Spinning weapons must be built to minimize fragmentation risk (retention hardware, locking fasteners, material selection).
The Head Referee may require weapon guards for staging/transport and may prohibit any weapon deemed unsafe.
6.1 Approved Polycarbonate Arena (Mandatory)
All combat matches must occur inside an approved safety arena designed to contain:
weapon fragments
high-speed impacts
debris and dust
fire risk to the extent possible
(See Addendum 9.6.6 of T&C)
6.2 No Power Outside Arena (Strict)
No Combat Robot may be powered, armed, or weapon-tested outside the arena or an officially designated test box, unless explicitly authorized by referees.
6.3 Combat Robot Zones
The venue must designate:
Pits / work area (no weapon spinning)
Homologation / inspection zone
Staging / waiting area near arena
Arena operational area (PPE mandatory)
Organizers may restrict spectator access to these zones.
7.1 Mandatory PPE in Combat Zones
All operators, assistants, referees, and staff inside Combat Robot zones must wear:
Approved protective eyewear
Protective gloves
Additional PPE may be required (hearing protection, face shield) depending on arena and weapon types.
7.2 Non-compliance
Failure to comply results in immediate disqualification from the current match and may result in event removal, per Addendum 9.6.7 and T&C conduct rules.
8.1 Initial Check-In (Administrative)
Teams receive a robot ID/number and confirm operator identity.
8.2 Technical Homologation (Mandatory)
Robots must pass homologation before competing, including:
weight check (≤ 500 g)
size check (≤ 150×150 mm)
failsafe verification
power isolation check
weapon safety verification
battery securement check
general safety and construction review
8.3 Pre-Match Staging Rules
Teams called for the next match must report to staging with robot unarmed and safe (weapon lock installed if applicable).
Once staged, no design changes are allowed before the match. Only emergency repairs may be allowed at Head Referee discretion, provided they do not create a safety risk or change the robot configuration unfairly.
8.4 Second Inspection (Before Match)
At the discretion of referees, robots may be re-weighed and re-checked for safety before entering the arena.
9.1 Arming Sequence (Inside Arena Only)
Standard safe arming sequence:
Robot placed in arena with weapon pointed inward
Weapon guards removed (if any)
Transmitter ON
Robot main power connected
Weapon lock/pin removed (if used)
Arena closed
Referee verifies readiness
Match starts on referee signal
9.2 No Movement While Arena Open
No driving or weapon tests are permitted while the arena is open.
9.3 Disarming Sequence (After Match End)
Weapon disabled
Robot oriented inward
Arena opened
Main power disconnected
Transmitter OFF
Weapon lock/pin installed
Robot removed
10.1 Match Duration
Standard match duration: 2:00 minutes (may be adjusted by organizers before the event)
10.2 Start Signal
Referee starts match with an audio/visual signal. Robots may move only after the start signal.
10.3 Pinning / Holding Limits
Pinning, holding, or lifting an opponent is allowed for up to 10 seconds.
Referee will call release. Failure to release may result in separation and penalties.
10.4 Separations
Referees may pause and separate robots if:
both robots are stuck together
pin limit is exceeded
safety requires it
After separation, match resumes immediately.
11.1 Definition of Controlled Movement
Controlled movement means the robot can demonstrate intentional translational motion (not only weapon spinning, not only twitching).
11.2 KO (Count-Out)
If a robot cannot demonstrate controlled movement, referee begins a 10-second count-out.
If movement is not shown by count end → robot is KO’d and loses the match.
11.3 TKO (Safety / Catastrophic)
Referee may declare an immediate TKO if:
battery is exposed and unsafe
robot is on fire / smoking heavily
weapon is dangerously unstable
arena integrity is compromised
Safety decisions override match outcome and are final.
11.4 Simultaneous Incapacitation
If both robots appear incapacitated:
Referee may reposition both to original orientation and request movement test.
If only one moves → that robot wins.
If neither moves → judges decide.
If no KO/TKO occurs by match end, winner is decided by judges using:
A) Damage – 5 points
Visible functional damage: drive loss, weapon loss, structural failure
Significant impairment outweighs cosmetic marks
B) Aggression – 3 points
Frequency of attacks
Initiating engagement rather than evasion
Weapon use to pressure opponent
C) Control – 2 points
Driving skill, positioning
Using arena space effectively
Avoiding hazards while maintaining offense
Damage is weighted highest to reward effective weapons and real combat.
Pure pushing without engagement scores low aggression.
Running away scores low aggression/control.
Judges must not consider behavior “attitude” as a scoring factor. Conduct issues are handled only under penalties and conduct rules.
13.1 Between Matches
Repairs and battery changes are allowed between matches.
13.2 During a Match
No repairs, no battery swaps during a match.
13.3 In Staging
No design changes in staging. Only minimal safety fixes at Head Referee discretion.
14.1 Safety Violations (Immediate DQ likely)
powering robot outside authorized area
weapon spinning outside arena/test box
failsafe not working
refusal to follow referee safety instructions
missing PPE in combat zones
14.2 Match Conduct Violations
false start
repeated pin-limit violations
deliberate interference with referees
intentional arena damage beyond normal combat
14.3 Prohibited Weapon Violation
Any use of prohibited weapons/tactics (including entanglement) results in:
immediate match loss and likely event disqualification, depending on severity.
14.4 Cumulative Misconduct
Applies per T&C Chapter 7 (accumulation and disqualification thresholds).
15.1 No Objections to Referee Safety Decisions
Safety decisions are final.
15.2 Objections During Match Only
A team may raise an objection to the Head Referee before the match ends (if safe).
Once match is completed and robots are removed, objections may be rejected.
16.1 Fire
Referee stops match immediately.
Operators disable weapons if possible.
Organizers follow fire suppression protocol.
Robots may be left to burn down if necessary for safety.
16.2 Runaway Robot
Operators must turn off transmitter to trigger failsafe.
If failsafe fails, robot must remain contained until safe.
16.3 Arena Damage
If arena integrity is compromised, match is stopped and category may be paused or canceled.
By entering a robot in Combat Robot 500 g, each participant confirms acceptance of:
This regulation
Robotics Championship Terms & Conditions
Addendum 9.6
All safety inspections and decisions of Organizers and Head Referee.
Appendix A: PPE specification (what eyewear qualifies, what gloves qualify)
Appendix B: Homologation checklist (printable)
Appendix C: Arming/disarming poster (1-page)
Appendix D: Damage/Aggression/Control scoring examples (judge training sheet)
This appendix applies to all persons entering any Combat Robot Area, including:
Operators
Assistants
Referees
Inspectors
Organizers
Technical staff
The following protective equipment is mandatory:
|
Item |
Requirement |
|
Protective eyewear |
Must provide frontal and lateral impact protection against flying debris and fragments. Must be transparent and allow full vision. Safety glasses or goggles rated for industrial or laboratory use are acceptable. |
|
Protective gloves |
Must protect against mechanical shock, cuts, heat, and battery handling. Cut-resistant or work gloves are recommended. |
|
Closed footwear |
Shoes must fully cover the foot. Sandals, flip-flops, or open shoes are prohibited. |
The following do not qualify as protective equipment:
Sunglasses
Fashion glasses
Latex medical gloves
Thin textile gloves
Cycling gloves
Fingerless gloves
Any person entering a Combat Robot Area without proper PPE will be:
Immediately removed from the area
Their team may be disqualified if this occurs during a match
Repeated violations may result in event removal
This rule is enforced under Addendum 9.6.7 and T&C 9.4 (Code of Conduct & Exclusion Policy).
Each Combat Robot must pass technical homologation before it is allowed to compete.
Robot number visibly attached
Operator identity verified
Team registered for Combat Robot 500 g
Total weight ≤ 500 g
Footprint ≤ 150 mm × 150 mm
Robot is a single unit
No prohibited materials or weapons
No entanglement devices
Battery type approved
Battery securely mounted
No exposed battery terminals
Main power disconnect present
Robot can be fully disabled within 60 seconds
Radio system is 2.4 GHz
Failsafe verified (robot stops when transmitter off)
Weapon securely mounted
Weapon cannot spin when failsafe is active
Weapon lock or pin present (if applicable)
No projectile capability
No entanglement systems
Head Referee / Inspector signs approval
Robot cleared to enter staging area
Robots that fail homologation may not compete until all safety and compliance issues are resolved.
This procedure must be displayed near the arena.
Robot placed in arena (weapon facing inward)
Weapon guards removed (if applicable)
Transmitter ON
Robot main power connected
Weapon lock / pin removed
Arena closed
Referee confirms readiness
Start signal → Match begins
No movement is allowed while the arena is open.
Weapon power disabled
Robot driven to face inward
Arena opened
Robot main power disconnected
Transmitter OFF
Weapon lock / pin installed
Robot removed from arena
Any deviation from this procedure is a safety violation.
Used when no KO or TKO occurs.
Judges look for:
Loss of drive (wheel, motor, gearbox failure)
Loss of weapon functionality
Bent, broken, or detached armor
Exposed battery or electronics
Cosmetic scratches do not count as meaningful damage.
Judges look for:
Who initiated contact
Who kept attacking
Who used their weapon actively
Who forced engagement
Backing away, running, or stalling scores poorly.
Judges look for:
Driving skill
Positioning
Use of arena space
Avoiding hazards while attacking
Spinning in circles, crashing into walls, or losing orientation reduces control score.
If Robot A rips off Robot B’s wheel but Robot B keeps pushing:
|
Category |
Winner |
|
Damage |
Robot A |
|
Aggression |
Robot A |
|
Control |
Possibly Robot B |
Robot A likely wins because damage is weighted highest.
Under Addendum 9.6.5 and T&C Articles 5, 6, and 8:
The Head Referee and Organizers may at any time:
Reject a robot
Require design changes
Stop a match
Cancel a category
Disqualify a team
if safety is at risk.
These decisions are final and override all competition rules.


| Type of motor | Maximum |
| Continuous Revolution Motors | 4 |
| Servo motor | 2 |
| Encoder motor | 2 |
| Stepping motor | 2 |
| Sensor type | Maximum |
| IR sensors | 4 |
| Ultra-sonic sensors | 2 |
| Touch sensors | 2 |
| Color sensors | 1 |





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